About the Company
Founded in 2005 to build physics and rendering game engines, Apastron now uses strong backgrounds in engineering, mechanics, and simulation to design and develop systems software for performance-critical applications.
We apply high performance computing techniques to process large datasets and design the databases to store and manage results.
We also have extensive embedded programming experience, particular with electric motor systems.
There is no magic to our approach; just detailed analysis, careful design, and lots of testing.